Display Name = "Harpy Village"
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeTileset([38])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeTileset([37])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeTileset([37])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeTileset([38])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeTileset([38])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeTileset([38])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeTileset([37])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeTileset([38])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeTileset([38])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>The previous queen was so good at fighting that she was called the War Goddess. Though after fighting for so long, the entire harpy race got tired of it..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>The current queen, on the other hand, is extremely kind and wise. She isn't nearly as powerful, but I definitely prefer her anyway."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["71"])
    ShowTextAttributes(["okami_fc1", 2, 0, 2])
    ShowText(["\\n<Amara>Many of our sisters died in all that pointless fighting..."])
    ExitEventProcessing([])
    Label(["82"])
    ShowTextAttributes(["suzume_fc1", 0, 0, 2])
    ShowText(["\\n<Chirp>I love the current queen too. Fighting all the time is awful..."])
    ExitEventProcessing([])
    Label(["323"])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Lucretia>It's a queen's duty to bring peace to her people... That's what I believe."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>Oh, it's the queen!♪"])
    ExitEventProcessing([])
    Label(["376"])
    ShowTextAttributes(["cirqueb_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia>It's precisely because I destroyed so many of our enemies during my reign that we are able to experience such prosperity now, you know?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeTileset([38])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeTileset([38])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ChangeTileset([37])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ChangeTileset([37])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ChangeTileset([38])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ChangeTileset([38])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ChangeTileset([38])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ChangeTileset([38])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ChangeTileset([38])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 339, 9, 13, 2, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 339, 30, 28, 2, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 339, 9, 1, 2, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 339, 8, 1, 2, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 340, 12, 12, 0, 0])
    ConditionalBranch([1, 1011, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There don't appear to be any signs of a struggle..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 340, 11, 12, 0, 0])
    ConditionalBranch([1, 1011, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There don't appear to be any signs of a struggle..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 340, 12, 61, 0, 0])
    ConditionalBranch([1, 1011, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There don't appear to be any signs of a struggle... but there's someone in here!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 340, 12, 61, 0, 0])
    ConditionalBranch([1, 1011, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There don't appear to be any signs of a struggle... but there's someone in here!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 355, 325, 0, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 355, 325, 0, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 355, 325, 0, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>The rumors were true. There's no one here, not even a sign of anyone..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The rumors were true. There's no one here, not even a sign of anyone..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 68, 0])
      ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
      ShowText(["\\n<Papi>It's kind of creepy..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 58, 0])
      ShowTextAttributes(["inp_fc2", 2, 0, 2])
      ShowText(["\\n<Remi>*Shiver* I'm scared..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>We should look around just to be sure. There might be some clues that will help us find them."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>It appears there are houses on the other side of the tree as well. Be sure to check the signboards so you don't miss any places."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>We should look around just to be sure. It is possible that some evidence remains."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>It appears there are houses on the other side of the tree as well. Read the signs so you do not miss any locations."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlSwitches([100, 100, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I'm worried about the queen, but this is the best we could do for now."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Yeah, the situation is as resolved as it's going to get for the time being. That said, where should we go next?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Well, the situation is mostly normalized. Where should be our next destination?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We can go straight to the eastern Tartarus rift, or instead take the trouble to equip ourselves in golden equipment first."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>We can get the golden equipment in Midas Village. It's north of the harpy tower and along the coast."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>We can procure golden equipment in Midas Village. It is located north of the harpy tower, along the coastline."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([1, 1011, 0, 4, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy>Thank you so much! It would have taken ages for us to be cured without the medicine you brought!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["56"])
      ShowTextAttributes(["inp_fc1", 0, 0, 2])
      ShowText(["\\n<Rami>Hey, can you teach me how to fly? I'm super bad at it..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy>Hmm, how to fly.... Sorry, it's so natural to us that it would be harder NOT to fly."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1011, 0, 5, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy>Wow, you even saved the queen! You've done a lot for our village, you know?♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy>Once your adventure is over, how about moving in? We'll make sure you get lots of cute little descendants!"])
      ConditionalBranch([1, 1142, 0, 62, 2])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 6, 0, 2])
          ShowText(["\\n<Sonya>Don't even think about it!"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>I heard there's a legendary maid in Midas Village. She's an old lady now, but she apparently has grandchildren carrying on her legacy."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["64"])
    ConditionalBranch([1, 1017, 0, 0, 0])
      ShowTextAttributes(["pramia_fc1", 0, 0, 2])
      ShowText(["\\n<Teeny>A legendary maid!? I'd love to go meet her!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1017, 0, 1, 1])
      ShowTextAttributes(["pramia_fc1", 0, 0, 2])
      ShowText(["\\n<Teeny>I met her! She was an amazingly refined woman."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>Welcome to Harpy Village! Where would you like to go?"])
    ChangeMapDisplay([1])
    ShowChoices([["Inn", "Item Shop", "Queen's House", "Nowhere"], 4])
    When([0, "Inn"])
      TransferPlayer([0, 339, 20, 43, 2, 0])
      ExitEventProcessing([])
      Empty([])

    When([1, "Item Shop"])
      TransferPlayer([0, 339, 15, 26, 2, 0])
      ExitEventProcessing([])
      Empty([])

    When([2, "Queen's House"])
      TransferPlayer([0, 223, 35, 5, 2, 0])
      ExitEventProcessing([])
      Empty([])

    When([3, "Nowhere"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Siren>It's a pain to walk back out after clearing a cave or tower, isn't it? Fortunately, there's a magic spell that can take you outside in a flash."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Siren>The spell is called \\C[1]Teleport\\C[0], and Time Mages learn it. It's very handy to have someone in your party with the spell."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Siren>How do you become a Time Mage? All you have to do is master Magician first."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["56"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami>I want to be a Black Mage, not a Time Mage. Buuuurn, muwahaha!♪"])
    ExitEventProcessing([])
    Label(["78"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta>Time Mage... sounds interesting."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>We harpies all want to become Dragoons someday. To soar through the skies with a spear in hand... Aaah, so awesome."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>Since spear skills are more powerful with higher agility, we're perfect for it. We can really go on a rampage flying around our foes."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>How do you become a Dragoon? Just master Warrior."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>That's the real issue, though. We harpies aren't suited at all for physically punishing jobs like Warrior."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>But if you struggle through it, you'll be rewarded in the end! If you have any harpy companions, why not try out Dragoon?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>Centaurs are suited for Dragoon as well. It'd be good for me to level it up."])
    ExitEventProcessing([])
    Label(["260"])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Kris>I'm already a proud knight. The real issue is so many of our fellows simply lack any interest in the art of combat."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>Harpies can use skills called \\C[5]wing\\C[0] skills. For example, we can \\C[1]flap\\C[0] our wings to stir up a fierce wind."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>\\C[5]Wing\\C[0] skill damage depends on \\C[20]agility\\C[0], which makes them very effective for us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>So if you party with any harpies, you should try to find agility boosting equipment for them. \\C[3]Fans\\C[0] are highly recommended."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["72"])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini>I want to see you dance with a fan!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ConditionalBranch([1, 1011, 0, 4, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy>After being gone for so long, there's a lot of cleaning that needs to be done. The place is covered in weeds now too."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["56"])
      ShowTextAttributes(["inp_fc1", 0, 0, 2])
      ShowText(["\\n<Rami>If I help you with weeding, can you teach me to fly? I'm really bad at flying..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy>You can't fly on your own? I don't know how to describe it... Can't you just flap your wings and then it happens?"])
      ShowTextAttributes(["inp_fc1", 2, 0, 2])
      ShowText(["\\n<Rami>No matter how hard I flap, I can't get any lift!"])
      ExitEventProcessing([])
      Label(["540"])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>Weeding is my specialty. Would you like me to lend a hand?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1011, 0, 5, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Harpy>Yaaaay, the queen is back!♪ Thanks for saving her!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 355, 325, 0, 0])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 355, 325, 0, 0])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 355, 325, 0, 0])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 355, 325, 0, 0])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 355, 325, 0, 0])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Siren>Lalalalala♪ Oh... I was told I can't sing in the middle of the village."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Siren>Even if I'm not trying, I can accidentally charm anyone who hears me singing. I don't know why they can't all just wear earplugs though..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["59"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora>I know, right! I want to sing wherever I go too!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Siren>Preach it, sister."])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>We sheep are never sober anyway so I don't mind."])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>Hey, why don't we sing and dance together! ♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>I picked up this Small Medal inside the tower. I'm going to trade it in to the Medal Queen!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>Huh? You don't know where she is? You can teleport to her from a small shrine to the north of the harpy tower."])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["→Right, other side of the tree"])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["←Left, other side of the tree"])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑Ahead, other side of the tree"])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 339, 30, 28, 2, 0])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 339, 9, 13, 2, 0])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ConditionalBranch([1, 1011, 0, 4, 2])
      ShowTextAttributes(["suzume_fc1", 1, 0, 2])
      ShowText(["\\n<Sparrow Girl>*Chirp* *Chirp*! It's so nice to be outside again! Thank you so so much! ♪"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["72"])
      ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
      ShowText(["\\n<Mini>Yeah! Spreading your wings outdoors is the best!"])
      ExitEventProcessing([])
      Empty([])

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